If you’re more in the game you can often hear sentences such as “No random Meepo pls”. This is why we’ve teamed up with Lizzard, who is a streamer for mYinsanity and is also one of the best Meepo players in the world. We are presenting a beginners guide to Meepo in hopes of making your life easier managing so many Geomancers and show you a better time if you random him.
Meepo is an Agility hero that can effectively be played in two roles: as a mid lane, or a safe lane carry. His base stats at Level 1 are: 23 Strength (+1.60 every level), 23 Agility (+1.90 every level) and 20 Intelligence (+1.60 every level) among with 587 Hit Points, 260 Mana, 39-45 Damage and 4.22 Armor. As he is a melee hero, his attack range is 128 and his sight range is 1800 during daytime and 800 during night time with a 315 base speed. Another statistic is that he has Magic Resistance of 35% (instead of standard 25%) giving him advantage over other heroes in that role. His abilities allow players to effectively farm multiple places at the same time, and also to nuke enemy heroes very, very fast if they are used properly. To start, let’s take a look at his abilities and describe them closely:
Earthbind – (Target point, affect enemy units) Description: Tosses a net at the target point, pinning down all enemy units. Earthbind prevents invisibility, blink, and interrupts channeling. Cast Range: 500 / 750 / 1000 / 1250 Radius: 220 Ensnare Duration: 2 seconds Cast Point: 0.3 Mana cost: 100 mana Cooldown: 20 / 16 / 12 / 8 Pierces Spell imunity: No Can be purged Meepo’s first ability is used for trapping enemy units so Meepo can reach them. This is one of DOTA 2’s best disable abilities with huge range (1250) when maxed out. After being cast, it will fly to the enemy (the longer the range, longer the flight) and trap the enemy unit for a full 2 seconds. The catch with it is that it is not a Unit Target Ability, so you have to think ahead when casting it. Due to this, it is hard to catch up to units that are pretty far ahead of you, so you have to plan ahead when aiming and always use your closest Meepo to catch up to the enemy. Another plus is that this can be used more than once. Since it’s cooldown time at the ability’s level 4 is 8 seconds, you can cast this virtually to infinity if you have enough mana for it, since all your Meepos have separate HP/Mana pools and ability cooldowns. This is pretty useful, especially if going up against heroes with blink abilities or a blink dagger item. Also, it can be used in defensive means, allowing you to escape properly.
Poof – (Unit target, Point target) Description: Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations. Damage: 80 / 100 / 120 / 140 Radius: 375 Cast Time: 1.5 Cast Range: Global Mana Cost: 80 mana Cooldown: 12 / 10 / 8 / 6 Pierces spell immunity: No Poof is Meepo’s nuke ability, that on paper doesn’t deal that much damage (140, what?), but when you use it correctly, you can deal huge amounts of damage. The key is to press TAB + W when adjacent to enemy heroes, which teleports all your Meepos to the same place, dealing both departure place and arrival place damage. Since Meepo can have 4 clones alive at the same time, the full damage can be a whopping 1400 (140 multiplied by 5 Meepos and 2 for damage for arrival and departure locations). This allows you to quickly bring down enemy players, especially squishy supports. The only catch is that if an enemy has a spell immunity (Black King Bar or Omiknight’s Repel for example), this ability won’t help you. Also, Poof has great tactical meaning for Meepo. This way, he can effectively push multiple lanes with less fear of being jumped because you can always Poof on the lane you are being attacked. Also, you can always walk with one Meepo to base and bring him back in the action with very little time thanks to this ability.
Geostrike – (Passive, affects enemy units) Description: Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack. Movement Slow: 5% / 10% / 15% / 20% Damage Per Second: 8 / 16 / 24 / 32 Duration: 2 seconds Pierces Spell immunity: Yes (only Slow pierces, Damage is Magical type and does not go through immunity) Can be Purged Geostrike is Meepo’s passive ability which enhances his already great killing potential. It doesn’t have that much of an effect until you have at least 3 Meepos on the field, since this effect stacks and slows enemy immensely while giving you even more chasing potential in the game. Since the slow pierces spell immunity, it is present at all times and, if you have enough right click power, you won’t fear Black King Bars that much in the late game.
Divided We Stand – (Passive, affects self) Description: Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die. Upgradable by Aghanim’s Scepter. Number of Meepos: 2/ 3 / 4 Scepter upgrade: Number of Meepos: 3/ 4 / 5 Notes:
- Divided We Stand is leveled at 3 / 10 / 17 instead of 6 / 11 / 16
- The only item that automatically transfers to the Meepo clones is one pair of boots. The Meepo clones cannot drop their boots. Their boot item slot matches whichever slot Meepo prime has his boots in.
- If the main Meepo has more than one pair of boots, then the boots the Meepo clones get is the highest priority one.
- Boot priority from highest to lowest: Boots of Travel (Level 2), Boots of Travel (Level 1), Guardian Greaves, Power Treads, Arcane Boots, Phase Boots, Tranquil Boots, Boots of Speed
- All the Meepos can individually use the abilities from Boots of Travel and Phase Boots. Meepo clones cannot use Guardian Greaves, Arcane Boots, and Power Treads (Treads are switchable from Meepo prime only)
- Aghanim’s Scepter will always provide an extra Meepo even if Divided We Stand is not leveled
- Aghanim’s Scepter cannot be dropped or sold by Meepo.
This right here is why you picked Meepo. This ability helps you create your own private army that will tear down any obstacle on your way, be it enemy heroes, towers, creeps or Roshan. This is what makes all 3 abilities mentioned before feared so much, giving you basically more heroes on your team. Of course, this requires the player to develop microing skills, which often can mean the difference between killing and being killed. Also, the notable catch is that every Meepo earns experience for you, meaning that the more scattered they are on the map, the more experience you will gain and level up really fast in comparison to other heroes that are available.
Level 1 – Ensnare: For Rune fight, so you can potentially snatch First blood and get that Bounty Rune. Level 2 – Poof: We max this ability first, so you start off at Level 2. Level 3 – Divided We Stand: Your first clone. Level 4 – Poof Level 5 – Ensnare Level 6 – Poof Level 7 – Poof Level 8 – Ensnare: After maxing out Poof, we max out Ensnare next. Level 9 – Geostrike: I prefer taking a value point at Level 9 on Geostrike, because soon you should have 3 Meepos on the playing field. Level 10 – Divided We Stand Level 11 – Ensnare Level 12 – Geostrike Level 13 – Geostrike Level 14 – Geostrike Level 15 – Stats Level 16 – Stats Level 17 – Divided We Stand Level 18 – Level 25 Stats
Starting items Tango: Initial regeneration Ring of Protection: Additional Armor Healing Salve: Backup regeneration in tricky situations In the first 5 minutes Boots of Speed: Your basic boots, should be your first pick in the match, as with most heroes. Ring of Basilus: I usually tend to pick it for its Aura (2 bonus Armor and 0.65 additional Mana regeneration for all friendly heroes withing 900 range) Core items (as soon as possible, in this order) Power Treads: Many players debate whether you should pick Tranquil Boots or Power Treads. I personally pick Treads because they give you stats and attack speed, which is more preferable later in the game, than simple regen and +Armor which you get by buying the (albeit cheaper) Tranquil boots. Aghanim’s Scepter: This item is an absolute must-buy for Meepo, as it grants you another Meepo on the battlefield. Also gives a nice +10 stats for all Meepos. Situational items Manta Stlye: Gives you an additional two Meepos on the field. They can’t use the spells, but the illusions can confuse the enemy team into jumping straight on them since it isn’t unusual at all for people to let some Meepos solo on the lane/jungle. Stat bonuses and removing of debuff’s are two things that place this item at the top of the list of suggested items. Blink Dagger: This item is great for initiation, if your team lacks it, or you want to be able to solo kill/chase enemies. It is utilized by blinking in with your main Meepo using Earthbind, then Poofing in with all the others and finishing them with melee attacks to secure the kill. Eye of Skadi: I really like this item on Meepo since it gives all your Meepos additional stats which they need, and additional slow if you have a hard time bringing down some faster heroes. Effects like slow and +HP/Mana apply only on your main Meepo, so be wary of that. Mekanism: This item heals your Meepos, gives them bonus Armor and has that instant 250 Heal and +2Armor (with Armor duration of 25 seconds). Useful against burst heroes so you can instantly get back into battle. Lots of people put it as their core item, but it is like that in only half of the cases. Vladimir’s offering: This is one of the best aura items in the game, gives all of your Meepos same bonuses: 15% Lifesteal, 15% bonus Damage, 5 bonus Armor, 0.8 bonus Mana regeneration, 3 bonus HP regeneration in 900 range. Since Basilus is one of it’s components (which you buy early-game), this upgrade can be extremely useful. Heart of Tarrasque: Heart of Tarrasque gives all your Meepos additional Strength so you can become more durable in battles. The HP regen and +300HP does not affect Meepo clones, as is the case with Eye of Skadi. Scythe of Wyse: This item gives you proper disable if going against Black King Bar carriers, so you can nuke them down with ease during those 3.5 seconds of Hex effect.
Tips from Lizzard
First of all you have to see for yourself what you can – and what you can not do in your particular game. If you’re playing a skrim or an official game this should be very familiar to you from the get-go and in general you won’t be placed in a bad lane. Pubs tend to be just a little bit more unpredictable. If you want to roll your Meepo on position #2 (middle lane), you should know what heroes are a decent match for you. Some heroes can completely destroy your farm and will not be easily killed without a gank or two. Such heroes change from patch to patch and there is always a few “in meta” heroes which you should probably dodge.
The first hero that comes to my mind is Shadow Fiend – I had absolutely no troubles with Shadow Fiend match-up on middle until his razes got buffed – needless to say I lost 9 out of 10 practice “middle only” matches versus some tier 1 players, but also against some unknown players as well. If you haven’t been completely countered on mid, quickly get that level 3 and buy yourself a Bottle and Power Treads. Starting items are of your own choice and are usually much less significant as from the moment you get your bottle you can pretty much allow yourself to use your mana and HP freely as you can bottle “crow/meepo” all the time to the fountain and back. On mid, you should stack your hard camp a lot, this is something that a lot of pro players are not doing correctly.